ℭ𝔞𝔩𝔢𝔟 𝔚𝔦𝔡𝔬𝔤𝔞𝔰𝔱 (
transmutational) wrote2025-02-10 05:41 pm
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Entry tags:
Pixie Led Application;
🦋 OOC Information
Name: Em
Contact:
Age: 32
Other Characters: Laura Howlett (X-23)
Invitation: Current player!
Permissions: here.
🦋 IC Information
Character Name: Caleb Widogast
Age: 33
Canon: Critical Role: The Mighty Nein
Canon Point: "Hell or High Water" (2x136)
Character History: here.
Canon Abilities:
Feats
-Keen Mind
You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits:
Increase your Intelligence score by 1, to a maximum of 20.
You always know which way is north.
You always know the number of hours left before the next sunrise or sunset.
You can accurately recall anything you have seen or heard within the past month.
-Skilled (Perception, Intimidation, Persuasion)
-War Caster
Eyes of Nine Tattoo/Curse
First eye: Mild telepathy with others bearing eyes (120 feet)
Second eye: Darkvision
Third eye: Ability to see through illusions
Fourth eye: Ability to see into the ethereal plane
Wizard Abilities
Arcane Recovery
Arcane Tradition (Transmutation)
Transmutation Savant
Minor Alchemy
Transmuter's Stone
Shapechanger
Ritual Casting
Spellcasting (Intelligence-based ability)
Spell Mastery (Shield, Fortune's Favor)
Caleb also knows a long list of spells, but for both our sakes I'm just going to link his character sheet: here.
Inventory:
These are things Caleb always carries on his person; everything else on the Wiki list is kind of too much so we're keeping it simple.
Spellbook (With a picture of a "dick-butt" drawn by Jester on the page containing the Friends spell.)
Component pouch
Dagger
Stone of Good Luck
Ioun Stone of Fortitude
Ring of Evasion
Elven Chain
Stormrider Boots
Amulet of Proof against Detection and Location
& last but certainly not least: Frumpkin the fae cat.
🦋 Personality
Option 1: Answer the following questions. Elaborate on the answer, especially your characters thoughts and feelings surrounding the answer. For Canon Characters, you can choose four questions. For Original Characters, you will need to choose six questions. Keep the word count to 150-400 per question.
- Has your character always believed in magic? Do they have something influencing their perspective on the supernatural/metaphysical/spiritual from their past? How do they feel about magic?
- If your character could ask for one wish, and it's going to be magically granted without any consequence, what will it be and why?
- If there's one person your character would follow to another realm, who would it be and why? If there's no one, state that and explain why.
- What is your character's most outstanding personality trait, and why?
I think my priorities have mostly shifted since we last spoke about things like this. I think what's going on right now is more important than my petty earthly grievances. Still... very much fascinated with and attracted to ability and skill. And it's not fashionable to say, but to power. Who doesn't feel the tug of such a thing? - Caleb, C2E133
This might seem like a strange question to include about a canon literally oversaturated with magic, but I'm choosing to come at this one from a practical applications and philosophy standpoint for Caleb. It's relevant because not only has Caleb always believed in magic as a source of power and as something worthy of effort, he's also always been deeply invested in learning it, harnessing it, and wielding it.
He showed great promise as a child for his aptitude with it, to the extent that he was taken on as a pupil to an extremely selective mentor at a prestigious academy because of his interest in it, and because of the potential of his raw intellect. Caleb has believed in magic as a solution his entire life, and with the right amount of study and effort, it can be used for anything. Absolutely anything is possible. The potential is limitless, and he's easily tempted by greater knowledge or insight on different ways it can be bent and shaped and twisted.
The avenue of studying magic over something like depending on a higher power for faith-based magics, or coming into gifts inherently through a bloodline, has always been more appealing to him. He was born with a keen mind, meaning his ability to learn and memorize is far above average. He's able to pore over tomes and scrolls, learn the contents of them, and depend on nothing but himself and his own intelligence for the wielding of his powers. This isn't to say he has anything against clerics or warlocks or sorcerers, so much as just that Caleb's higher power is knowledge itself.
He would wish to bring his parents back to life. Throughout the entirety of the campaign, Caleb has had the secret goal of wanting to learn Dunamancy magics — the magic that controls time and space — in order to utilize them to change his own past. He's kept records and journals of his entire life under the pretense of going back in time to save his parents, giving them this information, and returning to his own canon point with the intention of finding them whole and happy and alive for all these years.
Caleb Widogast — then, known as Bren Aldric Ermendrud — is the reason his parents are dead. He regrets nothing more in his entire life than the circumstances surrounding it, and despite being a victim of a grooming and manipulative mentor with malicious intent, he still blames himself for being susceptible to the influence. So strong was his trauma surrounding this that despite being a fire-oriented spellcaster, seeing things aflame required a wisdom saving through for most of the early stages of the campaign. Being triggered caused him to relive the trauma of burning his parents alive, locked within the confines of their own home.
He did not ultimately go through with this goal of his — the risk of changing the timeline for the worse, he came to realize, was far too great. The risk of losing himself in the time stream, even greater, and toward the end of the campaign he had too much to live for. Too many other people to live for, and keep safe, and protect — including protecting them from his own decisions. But if there were a way to wish it, knowing there were no consequences, knowing nothing else would change and nobody else would get hurt? He would save his parents in a heartbeat.
Although Caleb is close to every single member of the Nein, the one he's closest to of all is Veth Brenatto — originally known to him as Nott the Brave. She found him shortly after his release from the mental institution he'd been staying in, at a time when he was close to being at his lowest. While initially things began with Veth displaying somewhat maternal affections toward Caleb, things eventually settled into a dynamic that could be called best friends. With no other family left to him, the Nein are his family now, and Veth most of all. He'll eventually go on to become a godfather to her son Luc, and help train the child as a mentor in the role of an uncle.
To say he'd follow Veth to another realm without question isn't entirely accurate — he'd have a lot of questions, but he'd go with her regardless of what the answer to those questions were. He simply wouldn't let her do something dangerous alone, or just be alone in general.
That said, it's probably worth noting that he already has followed her to other realms — the fae realm in particular, but also the astral sea and the plane of fire.
Caleb's most well-known and obvious trait is his intelligence. He possesses a 'keen mind', an aptly-named feat that showcases the genius-level intellect he bears for certain subjects. An intelligence of 20 is the highest possible int score one can have in D&D without special enhancements modifying that number, and Caleb's 20 is entirely natural, not boosted by magical gear or spells. His feat allows him to always know directional north, to know exactly what time it is, and most importantly, to recall anything he's seen, heard, or read within the last 30 days with eidetic accuracy.
His thirst for knowledge and his love of books compel him to make decisions both helpful and occasionally hurtful for himself and his party. It's easy for him to get compelled by or distracted by the allure of gaining new knowledge, and while he has mostly learned to curb his impulses for the sake of his friends, it's still a deep internal battle not to cave into the impulse to learn when given the opportunity.
Caleb is capable of memorizing complex spells, creating entirely new spells of his own design, and of doing complex mathematical equations in his mind. Beyond that, he's also socially intelligent, with a keen understanding of people, the capacity to be highly manipulative, and to use his mind to make compelling arguments as a substitute for raw charisma. He's capable of thinking tactically, assessing the way his enemies think, and thinking like the Volstrucker (also known as Scourger, a type of elite magical assassin) that he'd originally been training to be in his misguided youth.
Second place honorary mention: dude loves cats. Cat shaped everything.
🦋 Fae Court
List your top three choices for your characters adoptive court. The mods will choose the one out of those three options that seems the most fitting based on your app.
- Autumn Court
- Dusk Court
- Winter Court
Ability:
1) No, they will retain their canon abilities.
🦋 RP Samples
TDM Link Here.